41
17 Sep 14 at 10 pm

katribou:

how do you tell your shadow to stop following you???

katribou:

how do you tell your shadow to stop following you???
 4
17 Sep 14 at 12 pm

takingcareofpizza:

I’m taking a class about writing for literature and adolescents and we have to have an outline of a novel by next Tuesday and I reaaaaaaaaaally want to do a retelling of Rapunzel where the witch falls in love with Rapunzel’s mother and the prince/king gets Rapunzel’s mother pregnant so the witch…

Write the thing Becca

http://takingcareofpizza.tumblr.com/post/97708167795/im-taking-a-class-about-writing-for-literature

co-ver:

Video games are great, they let you try your craziest fantasies. For example, on the sims, you can have a job and a house

(via embersofflaze)

 205123
17 Sep 14 at 12 pm

fineas-and-pherb:

Best backstory. (x)

(via takingcareofpizza)

 32423
17 Sep 14 at 12 pm

saucywenchwritingblog:

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

THIS!  I see so many people post art or stories and say it’s just a drabble or doodle, it probably isn’t any good, people aren’t going to like it. 

There are always going to be people who are willing to tear you down.  Don’t do their work for them.  Even if you can’t say good things, it doesn’t mean you have to say negative things. 

Thank you

(via embersofflaze)

saucywenchwritingblog:

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble."this is an old image…"
"I’m not happy with that one…""this is just a sketch…"
"I did this really quickly…""there is better stuff on later pages…"It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

THIS!  I see so many people post art or stories and say it’s just a drabble or doodle, it probably isn’t any good, people aren’t going to like it. 
There are always going to be people who are willing to tear you down.  Don’t do their work for them.  Even if you can’t say good things, it doesn’t mean you have to say negative things. 


Thank you
tuna-crossing:

漬物飴沢
 244021
17 Sep 14 at 12 pm

coven-of-the-articulate:

this kind of art is so important 

(Source: jedavu, via one-punch)

 493957
17 Sep 14 at 12 pm

onlyblackgirl:

shelbysbutt:

aanubis:

ungrammaticholiday:

yggdrasilly:

christmasblogger:

Penguin falls down resulting in best sound ever [x]

oh my god

NOOOOOOO

they all gasped like OHHH

IM CRYING IM PHYSICALLY CRYING HE FALLS AND THERE ALL LIKE WHAAAAWHOA U OK BRO AND HE GETS UP LIKE *SIGH* YEAH ITS FINE

I just watched this like 8 times

(via embersofflaze)

 68120
17 Sep 14 at 12 pm

malcolmsex:

pennislots:

riningear:

Every time this post comes around, I have to explain this. 

Watch Dennou Coil, the most underrated anime pretty much ever. 

  • Yes, this is the standard of animation throughout the series. 
  • AND THIS IS A FILLER EPISODE. 
  • It’s basically about kids with what’s essentially Google Glass: The Game. The whole world is affected by this game. Traffic lights, school, anything. 
  • It’s good in the beginning and gets really, really good by the end. 
  • Shows the vulnerabilities of children.
  • Well-written children in general. They fall under some tropes but they don’t suffer from the usual fallacies of writing children into series. 
  • And yeah, the filler episodes are really good. The whole series is worth watching. 

Reblogging as a reminder to myself

 wish this show was longer.

Dang… This looks good

(Source: piyox22, via walrushit)

 114204
16 Sep 14 at 8 pm

thebest-memes:

"No matter how bad you fuck up at work, you didn’t fucked up this bad"

I am now terrified if anyone working at a warehouse

(via one-punch)

thebest-memes:

"No matter how bad you fuck up at work, you didn’t fucked up this bad"


I am now terrified if anyone working at a warehouse
 858
16 Sep 14 at 8 pm

wangie:

I’m actually still doing a lot of editorial work, I just keep forgetting to upload any of it! Here’s a comic I did for the New York Times Private Lives column back in July, thanks to AD Nathan Huang. I’ll upload more pieces later!

I’m very interested to see the rest!

(via anniedraws)

wangie:

I’m actually still doing a lot of editorial work, I just keep forgetting to upload any of it! Here’s a comic I did for the New York Times Private Lives column back in July, thanks to AD Nathan Huang. I’ll upload more pieces later!


I’m very interested to see the rest!
 14246
16 Sep 14 at 8 pm

(Source: sennenkoi, via one-punch)

 189594
16 Sep 14 at 12 pm

freezepride:

lynnerdo:

lucyintheskywithdiamonds16:

avengette:

omgmyfeels:

imsirius:


Some HP characters + correct eye colors

Voldy looks terrifying

He’s supposed to be

I CAN REST EASY NOW

if people on tumblr can fucking make it work, then so can the studios that literally get paid trillions to make the graphics look hella.
YALL CAN MAKE DRAGONS LOOK REAL BUT OH NOES WE CANNOT CHANGE THE GENES OF AN ACTOR BECAUSE LOL EYES SO HARD.

I’ll agree with the Volde-comment. I’m peeing my pants right now.

(via walrushit)

 28258
16 Sep 14 at 12 pm

ricelily:

All these pages are 8.5x11, 300 dpi. Feel free to print it out in full size if you like physical copies

Comics and Comic Artists

Jake Wyatt- deviantart tumblr

"Welcome To Summers"

"Soliloquy"

Suggested Reading/Books:

Scott McCloud’s “Making Comics” (entirely done in comic format)

Exercises/Practices/Tutorials:

Lettering

Speech Bubbles Mistakes

Paint Bucket Resource

Storyboarding and Camera angles

What is DPI?

Transferring Traditional to Digital (Photoshop Tutorial)

(via walrushit)